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Fallout new vegas send companion home
Fallout new vegas send companion home









fallout new vegas send companion home fallout new vegas send companion home

The thing is, the Khans are so weak that you might as well not have bothered. See also FanMade Untitled Goose Game Character Creator Makes Everything Even More Chaotic If you do then they will help you in the final battle at Hoover Dam, lending their forces to fight against either the NCR or the Legion depending on which faction you side with. New Vegas gives you the choice of whether or not to help the Khans actually become great again. Ostensibly they’re there act like the Mongol Hordes of the old world, but in practice, they just seem to be selling drugs and living in yurts. The Great Khans are a bit of a do-nothing group in New Vegas. You might as well let your heart guide you since the net effect is virtually nothing at all.

fallout new vegas send companion home

Here’s the thing: the sharecropper fields are still there if you choose to save the refugees, and killing them doesn’t do much other than removing a few NPCs from Aerotech Office Park. Opening the door would for them to escape would irradiate the fields, but closing the vents would cut off their air supply, killing them. Just as you’re about to close to rector vent to stop poisoning the nearby farms, a message pops up on your computer terminal saying there’s a group of trapped refugees. It wouldn’t be an RPG if you weren’t ever given the tried, tested, and true moral quandary: do you sacrifice a few for the benefit of all, or make everyone suffer just so a few more can live? “Hard Luck Blues” eventually slaps you with that choice right near the end when you’ve finally made it past hordes of vicious ghouls and find yourself in Vault 34’s reactor. New Vegas is the same by the time you arrive, and both Fremont and Westside are as drab as ever. Either direction you go, it doesn’t seem to change any particular location. Once you’ve got it fully repaired you have a choice: you can divert the power to New Vegas and Camp McCarran, as requested by the NCR, or you can send it to the Fremont and Westside as requested by the Followers of the Apocalypse, or you can just give it out everywhere like a commie. In this quest you’re tasked with bringing online a massive solar generator that’s controlled by the NCR. There are a lot of seemingly monumental choices that New Vegas provides you that should have far-reaching consequences for the Mojave, but ultimately turn out to be underwhelming. Here’s a smattering of those choices to make you feel like a leaf in the wind. How many times did you rescue the enslaved wastelander, only to find them dead of a radscorpion a few paces away? What actual good was it in choosing to be benevolent if your benefactor up and gets themselves killed after 30 seconds?įallout: New Vegas is full of choices that on the surface seem profound, but dig a little deeper and you’ll find none of them ever really mattered. For most Fallout fans, New Vegas represented the pinnacle of choice-based, story-driven campaigning, where everything you did felt like it mattered.Īnd yet, most of your choices weren’t actual decisions at all. Almost every quest you embarked on had a choice at one point or another, if nothing else than what order you kill those Legionnaires in. Do you use a sword or a dagger? An assault rifle, or a pistol? Do you save the princess or leave her in the dungeon to explore the wider world without royalty dragging you down?įallout: New Vegas was a classic in the franchise that offered players an unparalleled amount of choices. Meanwhile, games try and capture that lifelike feeling by offering the player similar choices. You should always upvote that cat pic, by the way. Some of them are mundane, like what to have for breakfast or what show to watch on Netflix, while others are of greater consequence, like who you choose to marry, or whether or not you upvote that cat picture on Reddit. You Are Reading : Pointless 20 Choices In Fallout New Vegas That Didn’t Even MatterĬhoices.

  • 6 The Road To Success Is Paved With Drugsįallout: New Vegas has a lot of pointless and stupid choices they pretend matter.
  • 12 I Thought The Apocalypse Would Be More Apocalyptic.
  • fallout new vegas send companion home

    15 This Is The Opposite Of Intelligence Gathering.19 To Benefit The Many, Or Save The Few.Pointless: 20 Choices In Fallout: New Vegas That Didn’t Even Matter.











    Fallout new vegas send companion home