

If a player is outside of the playable area which is marked visually on map by a blue circle/ellipse or is above a certain altitude, then an audible and visual warning with a count-down timer will appear on the players screen. OutOfBounds script, is a script for checking that any player is within the bounds of the playable area for the map/mission. The lamps when turning back on have a somewhat realistic flicker effect (for player immersion). This script will time loop and for all lamps that have been shot out, it will restore them to the on state in order to brighten the area back up. Many times I have noticed servers with a long night-time duration, and that players tend to shoot out town lamps in order to get complete darkness. The script also checks for locked objects and will not delete those that are locked.įixTownStreetLamps script, is a script for turning lamps back to the on state. If players exist within the mission area, the script will not delete/remove any object until there are no players around. The script checks for players within the vicinity of said mission. This script will time and then remove all unlocked mission items after a time period once a mission is successfully completed. This script puts an end to that, as if a player is AFK for longer than a duration (default 10 minutes), it will kick them back to the lobby.ĬleanUpMissionObjects script, is a script that is to be used within A3Wasteland missions. I have noticed that some A3Wasteland servers have turned of food and drink, and some players take advantage of that and spawn in as BLUFOR or OPFOR, then hide and go AFK in order to farm money. This script is useful for looting and disposing of the left-overs so that the enemy can not retrieve any of their gear.ĪfkTimer script, is a script to check for players that have gone AFK. Upon a successful bury, the body and all immediate surrounding objects/weapons will be removed/despawned. A random timer between 30 and 60 seconds will commence in which is how long it will take to bury said body. To bury a dead body (eg, an enemy you just killed), you will need to have $5000 carried money to begin the process. I have seen other similar script(s), but thought I would write my own which functioned the way I would like (and hopefully others would like). The radius limit to where the cleaning extends to is also configurable.īuryDeadBody script, is a script to bury dead bodies at a cost (default $5000). This script will clean ALL objects listed in the configuration after a per-item duration (default 2 minutes) in order to keep the floors and immediate surrounding clean of discarded player items/weapons. This script is preferred over the globalChatMessages due to not needing to repack the mission.pbo each time the messages are changed.ĬleanStores script, will locate all the available stores on the map of A3Wasteland, and attach a cleaning loop. Upon server restarts, the script re-reads the server-side file for the current messages to display. The messages are written within a server-side script which is able to be changed on-the-fly. TitleTextMessages script, will rotate and display title text messages to all connected clients. This is able to be changed to whatever the server owner/admin would like to have displayed to all clients. The messages are written within the script itself. GlobalChatMessages script, will rotate and display chat messages to each player.

Needless to say, compared to all the other jump scripts available (and the glitchy one in the default A3Wasteland mission), it is a LOT better. It took me a while to correct the jumping routine to as best I could manage within the script and animation bounds of Arma 3.

I wanted to see if it was possible to write a jump routine where as the screen did not visually glitch. PlayerJump script, which is a script I wrote and tested quite a while ago, but only recently released.
Eventscripts addons for free#
Jerry cans are still able to be filled for free though. You must have the carried money in order to refuel, and whether a total refuel or partial, you are charged for it. PurchaseFuel script, which disables free fuel at all fuel pump across any given map and attaches a cost for vehicles (land or air, including uav). You can check out my original blog post about it here.Īs for an explanation (as copied from my blog post). As the title shows, I have written some more scripts for use within A3Wasteland which you can find on my github account.
