

Disco Balls REQUIRE a non-hitting lure strat, you progress slowly up while luring them with Drone downwards.

Sentinel fight (for time) practically requires you to do the Red Coat horizontal strategy, Exit-Nova safe strat when you have no more health in the room beforehand Laser (Mar-Uru) enemies are WAY easier in v1.0, but you should still hack them E-Kur-Mah to Ukkin-Na death-warp is consistant, I found that hacking the platform only was easiest and touching Rolly-Polly from sort-of underneath (touching ledge wall) to get a preferred timing and angle method Ukhu requires 3 hacked bug explosions to insta-kill due to v1.0 being pre-nerf, without Kilver shots prioritize boss over bugs, I had 12 hacked bugs on-screen to kill this guy Hacking is more important than killing things because you don't have Kilver Jump onto a bullet (less damage) first to run through Telal There are a number of technique changes and the run is definitely not as safe as Steam's Lowest% of 10%. This run also doesn't enter breach pockets.
Axiom verge 2 length Ps4#
I finished it off this morning, as I don't know when I'll get another time to touch that PS4 after today. This was segmented out over 3 days, and no recording gear. I also finished the run for 9% (or 09% say-ith results screen) and I've uploaded a "proof-of-concept" video. So for PS4, I managed a 2 block clip with AXIOs, but that was iffy.
